Anita Sarkeesian has created a brilliant analysis of the boring tropes that video games have been using ever since the beginning of gaming. Her YouTube channel, Feminist Frequency, has all the videos, but here is a playlist of the entire series:
After watching these videos, I suddenly felt a huge relief. THIS is why I don’t like so many games. I don’t really want to save the damsel in distress. I don’t want to earn rewards that take the clothes off the women in the video game. I always felt as if I was not the target audience of the video game industry and now I know why. They have LITERALLY written games that only appeal to less than half the population. LESS THAN HALF.
That is so sad and fiscally idiotic. Women want to go on adventures, too. We don’t want to save our husbands or boyfriends. We want to bring them and our friends along with us. Write games for EVERYONE and you will sell more. I can’t stress how important this is. A good game that lets EVERYONE play will make millions of dollars. It will sell game consoles. I wish I could reach into the minds of every game designer out there and make them understand that if they STOP writing games for straight males and START writing games for EVERYONE, then they will make so much more money.
Plus, I could really use a fun and interesting game right now. I’m getting a little sick of all the Bejeweled rip offs.